How To Play The Arena

Table of contents:

How To Play The Arena
How To Play The Arena

Video: How To Play The Arena

Video: How To Play The Arena
Video: How to Play Smarter in Arena [Episode 1] 2024, November
Anonim

Quake 2 revolutionized the world of computer games in its time, remaining the unrivaled leader in the world of online games for a long time. Quake 3 did not repeat its success, but you can still find players who love to spend time fighting desperately with the same fans of extreme 3D shooters. There are a number of recommendations that you need to follow if you want to not only survive in this game, but also take first place in the table.

How to play the arena
How to play the arena

Instructions

Step 1

Move. Do not stop for a second, move all the time, even if you are playing with a railgun. Remember that the more you move, the harder it is to hit you. If you find it difficult to aim while on the move, learn as soon as possible, otherwise standing still you are a ready frag.

Step 2

Each card has a certain type of bonuses - Quad Damage, Armor, or MegaHealth. Use these bonuses to win. You can either take part in a general battle for the possession of these bonuses, or you can arrange a hunt for those who strive for them. Wait in ambush or participate in a general slaughter - it's up to you.

Step 3

Use each weapon strictly for its intended purpose. Remember, with the rocket launcher, they aim only at their feet, leave direct aim for those who have been playing quake for more than five years. You shouldn't even try to shoot from a distance with such types of weapons as a machine gun, plasma gun or a shotgun - you will only give out your location, and if a railgun is in the hands of the enemy, you are already dead.

Step 4

By the way, about the railgun. Most weapons in Quake 3 Arena increase in power in proportion to the decrease in the distance to the enemy, in the case of a railgun, the greater distance is your advantage. Dodge missiles, increase the distance and try to predict the next movement of the enemy, aiming at his head.

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