How To Create A Strategy Game

Table of contents:

How To Create A Strategy Game
How To Create A Strategy Game

Video: How To Create A Strategy Game

Video: How To Create A Strategy Game
Video: Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits 2024, November
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The further technology moves, the more opportunities users have to create their own content. And, if in the first "Age of Empires" you could create campaigns, then today it is possible to create an almost new game.

How to create a strategy game
How to create a strategy game

Instructions

Step 1

Decide on the software. Since it is not possible for an ordinary user to create his own engine, use a ready-made game. The most convenient and popular "editor" among users has become Warcraft 3, which has created not just mini-games (like chess), but entire genres (tower defense and DotA). However, you can use almost any map editor in any game, it all depends only on the richness of the possibilities offered.

Step 2

Calculate the gameplay. A feature of strategies is that the gameplay is calculated mathematically: each unit is a combination of parameters such as "cost", "construction time", "damage done", "resistance in battle". If any of the units is unbalanced, it will either drop out of the game or destroy the entire game balance.

Step 3

Design your cards carefully. Take a few well-made games (like StarCraft or Empire Earth) and pay attention to the level building. If you are working on a single player campaign, then try to pay attention to diversity: put more and more conditions and more and more obstacles on the way to victory. Make the player dodge in search of the right solution. On the other hand, if your priority is multiplayer, then you need to balance the action so that everyone is on an equal footing.

Step 4

Consider the differences between races. To play it was not boring, each race involved in the conflict must have its own characteristics, forcing to play "in a new way." Taking the already mentioned "StarCraft" as an ideal, we will see that playing for zerg, protoss and terran implies completely different tactics and approach to the game as a whole. Therefore, in one game, three are mixed at once, and this keeps the player in front of the monitor for a long time.

Step 5

Take a close look at the AI of the computer player. Often, this may not bother you: the AI has already been thought out on ready-made engines. However, if you put him in a non-standard situation, then he will not cope with the task and will either "glitch" or behave "stupid". In fact, all that is needed in this case is to slightly revise the algorithm, to set new conditions of behavior. You can find out how to do this on the game developers forum.

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