How To Create Games

Table of contents:

How To Create Games
How To Create Games

Video: How To Create Games

Video: How To Create Games
Video: How to make a Video Game - Getting Started 2024, May
Anonim

Creating a computer game is a complex process, the most important part of which is design. It is necessary to first create a game plan, scenario, plot, choose a suitable programming language, think over the possibility of technical implementation of the given. There is no one way to write a game, as creating it is a creative process.

How to create games
How to create games

Instructions

Step 1

Work out the theme and genre of the future game. First, you need to create an idea and formalize it. Create future heroes, think over the plot, each of its components. Bring all the data gathered into one project design document that contains information about both the plot and gameplay.

Step 2

Select the programming language in which the project will be implemented. It should be one of the languages that you are fluent in. Depending on the scale of the game, the peculiarities of the language should be taken into account. For example, many modern games are written in C ++, but there are many other programming languages that can be written. For example, Delphi, which by work is one of the most in terms of working with objects.

Step 3

Select the engine on the basis of which the game project will be built. The engine is a control system responsible for displaying graphic elements, defining functions, controlling sound, etc. It is directly related to the graphical application programming interface (API). If you are going to use a ready-made engine, you should think about the project budget, since the purchase of software code, 3D, graphics and audio editors can cost a lot.

Step 4

To write serious projects, you need to recruit a team, which will consist of a 3D-modeler, graphic editor, designer, layout designer and musician. The number of profiled specialists required depends on the complexity of the project.

Step 5

Having created a plan, choosing an engine, you can proceed to the technical implementation of the plan. Break the work into stages, write the game gradually, first implementing the main functionality, and then creating all the new features. Do not be afraid to rewrite already created, but not entirely correctly written code, even if there are already thousands of lines of it. Try to create the most efficient code possible.

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