How To Play Samorost 2

Table of contents:

How To Play Samorost 2
How To Play Samorost 2

Video: How To Play Samorost 2

Video: How To Play Samorost 2
Video: Samorost 2 walkthrough 2024, May
Anonim

Samorost 2 is a quest game that tells the story of a little gnome whose dog was kidnapped by aliens. To save his beloved pet, the gnome must leave his native asteroid, go through many tests and return home safely.

How to play Samorost 2
How to play Samorost 2

Instructions

Step 1

Start the game by exploring your surroundings. During this click on the doghouse. Wait until the dog runs out of it, and order the gnome to jump into the window.

Step 2

As soon as, as a result of an unsuccessful jump (according to the plot), the gnome is captured by a giant plant, drag the small animal with the mouse to the branch holding you. As soon as he gnaws at her, the hero will be free. After that, go to the small house at the edge of the level. Inside it, take a bottle from the shelf and push some strange creature from the pipe. Use this plug to plug the hole in the pipe. Then take poppy seeds, draw water and cook sleeping potion. Open the tap in the cauldron with the potion to put the local animals to sleep and pick up the sledgehammer. Use this sledgehammer to repair the robot, and the gnome will open the way down.

Step 3

At the new location, go along the pipe, knocking down wood lice and driving away flies. As soon as the fly gets scared and sits on the web, jump up and catch on to it, and then climb up to a new level.

Step 4

Next, search the rat hole and take out the tee from there, into which you turn on the refrigerator. As soon as it drives off to the side, opening the grate, hook it with a hook and open it. Send the gnome down. In the next room, turn all valves vertically and open the tap. Then throw a coin into the slot of the receiver and disassemble the unit that has opened to you. Give the robot a wrench and leave while he is busy assembling the mechanism.

Step 5

Having penetrated into the room with the alien, pin the sausage on the antlers. When the dog distracts the alien, press the button on his chair and push the monster to the TV. Take the dog and run to the elevator.

Step 6

On a new level, free the gnome and the dog from the parachute and click on the butterfly. As soon as she pulls a long branch out of the tree, saddle the run out beetle and drive on.

Step 7

Talk to the old man and agree to find his pipe. To do this, pluck the bell from his hat and hang it in front of the magpie. As soon as she is distracted - search her nest and bring the pipe to the grandfather. To get tobacco, climb into a hole under a stump, where you pour water on an unusual plant that will throw out a pus bone. Give this bone to the monster guarding the tobacco.

Step 8

On the last level, brew coffee in the lighthouse and give it to the taxi driver. Take the deflated balloon from him. Go with your hero to the mountain, where you will tickle an elephant-like beast with a blade of grass. Having received a pitchfork from him, start throwing food at creatures that look like seals, having previously attached a balloon to one of the pipes. As soon as they start emitting gases, catch these bubbles and direct them through the pipe into the ball. Return to the taxi and fill it with the contents of the balloon. Now wake up the taxi driver and send the gnome home.

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