The Pink Panther is the hero of favorite children's cartoons, and for sure many children will get a lot of pleasure meeting their favorite character again on the computer screen in an exciting children's computer game. Passing the game "Pink Panther" is not difficult - it is made in the genre of a cartoon quest, and you can simultaneously solve the riddles of the game and explore the countries in which the character falls.
Instructions
Step 1
On the first day of the game, listen to what the birdie at camp has to say, then pick up a flying board and spring shoes. Talk to the administrator, talk to the professor, after which he gets into the vacuum cleaner, and you will have to save him. Go to the hangar with the planes, talk to the crew, and in the corner of the hangar, take the tools that will help you free the professor.
Step 2
Place the huts in their places, learn about the professor's new inventions, and then take the code to the lock from him. When dogs come to you, get rid of them by applying shoes to one board and shoes to the other.
Step 3
Use the cipher and go down to the basement, where you take the fishing rod. Go back and meet the inhabitants of the camp. Chat with everyone about their country, then use the fishing rod and talk to the last inhabitant of the camp.
Step 4
In the morning, visit the basement and click on the terminator model. Exit the basement, talk to the professor and go to one of the houses. Use the PIC to learn some things about Oxford and Shakespeare, then travel to England to pick up camp resident Nigel's toy. Chat with a girl from India and choose a plane from the hangar to fly to England.
Step 5
Chat with people along the way, and then look in the basket near the newsboy. You will find a drawer in the basket. Apply it to the tree to remove the ball from it and give the ball to the players. You will be given a T-shirt - exchange it for a comic magazine and a fresh issue of the newspaper. Head to the Ugly Duckling Brasserie.
Step 6
Work as a waiter by going up to the owner of the bar and delivering orders without confusing customers. Chat with Nigel's friend outside, then return to the pub and trade a comic magazine for a sausage from the boy behind the counter. Give the sausage to the person who prevents you from talking to the butler Jackson. The butler will take you out of town. You will see a house, near which you will have to answer the questions of the boy with a basket of clothes. Pick up clothes to get into the castle.
Step 7
Chat with Nigel's dad and turn the writing set on the table. Examine the three paintings on the wall, and then use the poker on the coat of arms behind the painting with the bishop and take Guy Fawkes, as well as the mirror. Now you need to return the jumpsuit that the dogs stole. Travel to Stonehenge and use the mirror in the sun to bring back the jumpsuit.
Step 8
Now go to Egypt. Chat with the driver who will take you to Cairo. In Cairo, you need to buy a rug from a kebab merchant who needs a cup of coffee. Chat with a donkey, collect coffee from the carpet merchant and give the coffee to the kebab man. After Cairo, return to the Nile and give the amulet to the driver.
Step 9
The driver will give you the scarab. Travel to Cairo and take the flowers from the donkey. Present flowers to the girl who will help you to cross to the other side.
Step 10
After Egypt, you find yourself on a farm in which you have to fulfill a woman's request and feed the birds. After the farm, return to the camp. Chat with the professor and board the plane again to travel to China.
Step 11
In China, perform at the opera stage wearing traditional costumes and then fight the dogs. Then talk to the hostess and go to the village. Use potato scraps to attract the bird and give it to the boy. You will be given a hat - use it to take out your pants. From China, travel by plane to Bhutan. In Bhutan, head to the village and exchange a newspaper for a chicken and an arrow for a bow. Shoot the chicken at the target, and then go to the village with the royal gift. After Bhutan, travel to India.
Step 12
Chat with the snake charmer, go to the village and persuade the snake to return to the caster. Travel by train to Varanasi. After Varanasi, head to Bombay and then to Varanasi toss flowers into the river and return to the professor. After talking with the professor, go to Australia in the Aboriginal village. Returning to the camp, take a hammer in the hangar chest and remove the boards with a hammer in the basement. Provide the dogs with the evidence found against them.