Game "The Witcher 3": Passage Of The Quest "Bloody Baron"

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Game "The Witcher 3": Passage Of The Quest "Bloody Baron"
Game "The Witcher 3": Passage Of The Quest "Bloody Baron"

Video: Game "The Witcher 3": Passage Of The Quest "Bloody Baron"

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Video: The Witcher 3: Wild Hunt - Gameplay Walkthrough Part 24: Bloody Baron 2024, December
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Information on how to complete the "Bloody Baron" quest in the game "The Witcher 3" will be useful for gamers. The purpose of the quest - The Witcher must find out where to find Princess Cyril.

A game
A game

The search for the bloody baron

At this stage, you need to saddle the horse Roach and go to Vronitsy, straight to the baron's castle. For further events, the passage of the previous quests is of considerable importance. If in the previous one in the tavern you killed all the visitors, you will not be able to get to the castle through the gate. We'll have to look for an old man in the village. It will not be difficult - the rest of the inhabitants scatter from the Witcher in fear, as a result the old man is the only one who will remain in sight. He will ask for a fee, but will explain how it is possible to pass the castle gates without any problems.

If you are reluctant to pay, you can try to find a workaround yourself. When you see him, start descending into the well. He goes into a dark cave, but in order to get to the castle, it is necessary to go through it. Will help improve the visibility of the elixir called "Cat". Immediately after you manage to get out of the well, the Bloody Baron will appear.

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The Baron will tell Geralt that Cyril really was in his castle. Now a parallel quest will begin, which is called "The Story of Ciri: King of the Wolves." The player, when passing it, acts for Ciri. After the test ends, the conversation will continue. The Baron makes a condition to Geralt. If the Witcher wants to get the rest of the information, he will have to find out where the Baron's wife and daughter have disappeared.

It should be noted that the quest called "The Bloody Baron" is not the only one at this level. Together with him, you will need to perform other tasks. Immediately after the conversation ends, new tests will be launched - "Family Matters" and "Ciri's Room".

Ciri's room

To find the room where Cyril lived, go to the first floor. This room is located next to the kitchen. The player enters and immediately stumbles upon a top - he must be taken with him. In the middle of the room there is a pile of clothes that belonged to the girl - they must be examined.

There is a book on the table in the room that needs to be read, then go to the kitchen. You will have a talk with the girl Gretka who is there - she sits at a distance. Return the matched toy to her. When you ask Gretka about Ciri, she will answer that she heard about the princess's desire to help her friend.

Family matters

To begin the search, the Witcher is going to explore the rooms that belonged to the missing. They are on the top floor of the house. In Tamara's chambers there is a key and a vessel for incense, a bed, near which you will find a voodoo doll.

Now you should use the so-called witcher instinct. Head in the direction of the scent left behind by the incense. They will lead you to the pantry where the altar of the Eternal Flame is located. Then go to Anna's room. In it, it is necessary to examine the candlestick standing on the table, carefully examine the wall with traces of the hanging picture. The picture taken is placed on the left, blocking the hole in the wall of the cabinet. If you go around the cabinet and open it, you can see for yourself. You can also find out that someone recently fought here.

We must approach the table, on which there are books and flowers, and examine it. Another table, with wine spilled on the top, stands at the entrance. It is also worth seeing. When the Witcher detects an incomprehensible smell, you need to follow his trail. When you get to the place where the smell disappears, you will see the floorboard sticking out. Examine it - there is a talisman.

Return to where the baron is waiting and chat about what you have learned. Since the Bloody Baron was drunk on the night of his family's disappearance, he did not remember much. The talisman, according to him, was built by a local witch. The Baron will advise the Witcher to reach him.

House of Vorozhey

Soldiers are standing near the house of the sorcerer - four. The witcher can kill them - or try to find out what they need here, after which they will leave on their own. But such a development of events requires the preliminary fulfillment of conditions - the Witcher should not kill anyone in the tavern. If this does not work out, the soldiers will ask who he is, and when they hear the answer, they will rush to attack him.

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The fortune-teller, seeing the amulet, will confirm that this is his work. He created a talisman in order to provide Anna with protection from hostile magic. Vorozhei agrees to help Geralt, but first you need to find his missing goat. She can respond to the bell - having received it from the owner of the goat, Geralt must go in search.

When the goat is found, the sorcerer will begin to conjure. He will not find out where the missing daughter and wife of the Baron are now, but he will find out that Anna had a miscarriage the day before. The deceased child was not buried as it should, so he turned into a yoke - a monster that sucks blood from pregnant women. Now we need to find it, and then destroy it or turn it into a chura. The baron knows where the yogoshi's grave is.

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Doubt and decision

There is a fire near the castle - the stables set on fire by the bar are burning. A groom runs up to Geralt and asks for help - his brother was left in the fire. The player independently decides whether to take up the salvation. After that, you need to approach the baron - he is unfriendly, and Geralt will have to fight him. When the baron wakes up, you need to talk to him. The witcher must decide whether to kill him or keep him alive, ensuring his transformation into a chura. In the latter case, use ghost oil for your sword.

After that, together with the baron, you go to the grave. To make the monster go crazy, the baron will have to carry it to the castle in his arms, protecting it from the attack of ghosts. To influence the process, the Witcher will need to use the sign "axiya". A grave was dug under the porch of the baron's house, where a special rite will be performed over the yoke and buried. The witcher sends the baron to bed and expects the igoshi to turn into a chura.

Chur

The emerging chur will run away - follow him. As a result, he will lead the witcher to the tar plant. After exploring the courtyard, keep going overboard until you reach a place where the corpse of a horse and rotten monsters lie on the road. With them Geralt enters into battle. Then you should inspect the horse carcass and move along with a chur further.

The next stop is at the house of a fisherman who assisted the Baron's family in the escape. At first he will begin to deny, but the fisherman's son will accidentally give out the truth. The fisherman will confirm that he really helped the women, and will even tell where Tamara is now, and about the monster that took Anna with him. Now the witcher has gathered enough information that can be exchanged for a story about the fate of Ciri. But before going to the castle, he can visit Tamara in Ochsenfurt.

Tamara

The Baron's daughter lives in Wojciech's house and hopes that she will finally find her mother, with the help of his soldiers. She does not want to hear anything about her father, because she hates him, and is not going to go back. It is useless to persuade her, so the Witcher can only return to the baron himself.

If you miss a conversation with Tamara at this stage, the consequences will change.

Anna

When the Witcher completes the "Mistress of the Forest" quest, information becomes available about where Anna has gone. He will be able to tell the Baron that she is in the service of the witches from the Krivoukhovy Marshes. After a short conversation, the baron will tell about what happened to Ciri and ask Geralt to go to the swamps together to return Anna home. You can refuse and agree.

Return to the swamp

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In this quest, it remains to go to the village of Steigers. Of its inhabitants, only the headman remained, who will tell about the cause of death of all residents, and how recently hunters for sorceresses with a girl left towards the swamps. The Baron goes to the swamps where he will find Anna, who has become a water woman. Then the Witcher goes down to the basement - to save Anna, you need to choose one of the four dolls located there. But even if the choice is correct (a doll with a purple flower), Anna turns into a human and dies.

Returning to the baron's castle, Geralt will see him hanged from grief. At this stage, the quest is considered completed.

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