The creation of a game mod (add-on) is carried out in several steps, which vary depending on the scale of the project and the complexity of the game itself for which the add-on is being released. Before creating a modification, you need to study the game documentation and carefully plan the implementation of the program code, after which you can directly start developing.
Instructions
Step 1
Choose the main line of the add-on for the game. It will be a simple visual change to some graphic model, for example, a player, or it will become a large-scale project that will run on the engine of the game itself, but all actions will take place in a certain location or in a world that exists separately from the plot.
Step 2
If you are creating an almost independent add-on to the game with a set of additional missions or improvements, choose the location of the actions taking place, draw up an approximate map of the character's movements and the location of the main elements of the game's landscape.
Step 3
Think over the behavior of the players, possible conditional scenarios. So, you can make a certain weapon for the passage of the modification or create a separate quest, which will be realized through dialogues with the characters. This aspect depends on the very possibilities of the game.
Step 4
Carefully study the mod code of other developers and the documentation from the game publishers. Explore the add-on writing forums to find out how the entire framework works and what elements are used to make it work and run.
Step 5
Start modeling future 3D textures. First, you need to create a primary sketch, and then go to work in a three-dimensional editor. Save the result in the image format used by the game itself. To accomplish the task, also use the documentation for the game.
Step 6
Write the required program code, create interface elements for working with the game, or connect already existing libraries necessary for the functioning of your modification.
Step 7
Build the created work into a separate module, compile the edited files into a single package to customize the installation procedure. Create a self-extracting executable file to make it easier for ordinary users to install the mod, for whom the add-on is intended.
Step 8
Start testing and debugging the generated code, giving the opportunity to test the add-on created by the users of the game. Correct any errors that arise and complete the complete work on the current version of the project. Completed writing an add-on for the game.