Traps in the Minecraft universe are necessary to catch monsters, mobs, unscrupulous players, griefers and others. They are different, some can kill, others just allow you to immobilize the object. Let's figure out how to make a trap in Minecraft.
Instructions
Step 1
We implement a sliding floor trap based on sticky pistons and tension sensors. Dig a hole for the sticky pistons as shown in the picture. Place the sticky pistons in the resulting grooves. Place two blocks on the ground on top, later the sensors will be attached to them.
Step 2
Now take a look at the next image. Here you have to attach a red torch to a block of ground on the surface, and a red repeater next to it. Set his delay in exactly the same way as shown in the example. Run a path of red dust to sticky pistons. The same should be done on the other side, for the opposite row of pistons.
Step 3
Next, we will deal with the tension sensors, place them on the blocks of earth from the inside in the same way as in the picture. Use a thread to connect them. The distance between two tension sensors must be at least 1 block. Now the whole circuit is fully operational, the trap can open and close when passing along the sensor threads.
Step 4
In order for the victim to die, falling into the trap, it is necessary to dig a hole under the middle blocks between the pistons and fill it with lava. You can also put cacti, but the first option is still more effective. To open the trap while working with the pit, ask a friend to stand on the tension sensor, or throw any object there, it will perform the same function.
Step 5
We managed to make a trap in Minecraft, but no one will fall into it. Let's fix this by disguising it as a dwelling. Here, examples of images are no longer needed, since the process is creative and everyone will want to do something of their own.
Step 6
You can make such a trap at the entrance to your home, for protection. Or in a special place for hunting. If you create an attractive appearance around the entrance, then a lot of victims will fall.