In reality, the safe is a very serious obstacle on the way of robbers - it is extremely problematic to open it. However, the same cannot be said about computer games, because if there is a safe at the level, then there must be a way to open it.
Instructions
Step 1
The larger the safe, the more difficult it is to open it. Quite often the characters of computer games have to rob entire banks, and this action is rarely limited to just picking the lock. As a rule, you have to consistently complete a number of tasks of varying complexity, and all that can be advised is to closely monitor which goals are met and which are not. You will find similar in the games Kane & Lynch, GTA and PayDay.
Step 2
Game projects based on action mechanics offer the game to open chests and safes by solving puzzles. So, in Bioshok, you need to assemble a pipe for fluid flow using pieces placed on the screen. In Splinter Cell, everything is more realistic - the player has to slowly rotate the castle and listen to the sounds it makes.
Step 3
Fallout offers to work with picks: you need to choose a certain angle of inclination of the rods, and then press the "E" key - the closer you are to the "correct" position, the more easily the lock will open. In addition, you can find the computer associated with the safe, hack it, and turn off the protection virtually - however, you will get less experience for this.
Step 4
Deus Ex offers the player two ways to open safes: you can go around the neighborhood in search of a diary forgotten by someone, because it can contain a password. In addition, the lock can be broken by going through a small mini-game on breaking the server, the rules of which are described in the "Help" menu.
Step 5
In adventures and quests, there are endless ways to open the safe, depending on the game. So, in Broken Sword, the safe could be thrown out of the window, and in "Pilot Brothers" it is opened using a machine. In this case, you should rely on the hints and comments of the protagonist: so, he can say "I need a code", and this will be a completely unambiguous decision. However, the line may be “If I had dynamite” - and then the player should really think about whether there are any explosives at hand.