Making an author's game on a computer is now pretty easy, especially if you know the basics of programming languages. And the process of writing a game itself is very interesting: it is a pleasure to come up with heroes yourself, dashingly twist the plot, indulge in special effects. And, perhaps, the trendy 3D format is most suitable for such entertainment.
Necessary
- To make / design a 3D game you will need:
- - scenario;
- - software;
- - microphone;
- - knowledge of programming languages or a game constructor.
Instructions
Step 1
Genre is the starting point of any game Indeed, genre determines a lot - the kind of scenery, graphics, special effects, and so on. There are many genres of 3D games, and they are all attractive in their own way. Perhaps it makes sense to start with a simpler genre.
Step 2
Scenario - about "three heads" The scenario for a 3D game consists of three parts and each "head" is very important. The first part is a concept document. This is a description of the technical side of the game, a statement of how the game will work in terms of the technical process. The second part is the artistic design. How many heroes there will be in the game, what the scenery will be, how many graphics there will be, how many special effects. Think about the visual side of the game and capture your thoughts in this part. The third part is the script itself. Describe the story itself, how many levels, plot twists and turns. The saturation of the game depends on the engine of what level and power it will work.
Step 3
The engine is the heart of the game If your first game will not be very difficult, if there are not very many characters, graphics, special effects in it, then pay attention to the FPS Creator engine. But in the event that a complex, multifaceted plot, a lot of characters, movement, soundtrack will be implemented in the game - then use the NeoAxis Engine.
Step 4
Game Resources - Variety and Colors Game resources include sounds, music, textures, models. On the Internet, you can easily find ready-made samples, including descriptions of 3D worlds and graphic structures. You will need several basic programs: a creator of 3D objects and models, a graphic editor for drawing and editing, a program for writing and editing music, a designer of geographic relief and entourage. All this is on the network, you just have to spend time choosing a program that you like best.
Step 5
Programming - the final chord If you know one of the programming languages, for example, Dark BASIC, you can easily finish your author's game. Dark BASIC is a very accessible language with a convenient help system.