How To Create Your Simulator

Table of contents:

How To Create Your Simulator
How To Create Your Simulator

Video: How To Create Your Simulator

Video: How To Create Your Simulator
Video: How To Make A Simulator Game On Roblox - Part 1 2024, November
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Writing your own game is difficult enough, especially if you decide to do it yourself. For this you must have the skills of a designer, a programmer, in addition to this, you must have enough free time.

How to create your simulator
How to create your simulator

Instructions

Step 1

Learn the programming language in which you want to write the simulator. To do this, you need to read a sufficient amount of literature and have good practical skills in writing complex programs, if you are going to study a programming language on your own, it may take you six months or more.

Step 2

If you have these skills, go to the creation of a game engine. To get help in the process of creating it, periodically refer to alternative sources of information, for example, various thematic forums.

Step 3

Please note that when writing a program engine, you already need a game plan, and the more detailed it is, the less problems you will have in the future. First, write the general plan of your simulator in code form, think over the main aspects, even if they are not yet connected with each other, in the future you will figure out how to combine them into one.

Step 4

Think over their graphic design. Gradually, from a more general look, go to a specific one, up to the prescription of the color of the characters' clothes (for example). At the very beginning of the process, try not to focus on the little things, as this distracts from seeing the big picture.

Step 5

Implement the game you wrote graphically. For this, special editors are used. For simulation purposes, you also need software. Please note that the process of creating your own game is so time-consuming and complex that you are unlikely to do it yourself, most likely you will have to hire third-party specialists. Also, this process is quite costly, starting from software and ending with paying for the services of attracted developers and designers.

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