In the online game Asgard Ragnarok, there are several ways of character development. One of them is to become blue (or assassin). First you need to complete the thief quest, which is quite simple, and only then you can get the class you want. You also need to know how to dress a shin quickly and inexpensively to make it easier to play.
Instructions
Step 1
First you need to become a thief. Take the quest for this profession at job level 10. Go to Morroc Town. You need an upper exit from this city - head there, then northwest towards the pyramid, to the unmarked entrance. In this pyramid, you can take a quest in the thieves guild, the entrance to which is not marked on the map, but it is located in the center of the maze.
Step 2
On the quest, knock out mushrooms on the farm, the path to which will be prompted by a person at the oasis, gaining 25 points (some mushrooms give 3 points, others 1). Bring mushrooms to the Thieves Guild and become one of them. By the way, if this is your first character in the game, do not be lazy to score 50 points to get a stiletto - a weapon just right for your class. And it costs 19,000, which is a lot of money at your levels.
Step 3
Now the assassin's quest. Go first to Morrok, then 2 locations down and the same amount to the right - you will see the temple of the assassins. Talk to the NPC there, go to the next room and go to another NPC, who will talk to you and send you to the room where the first test awaits you. You will be asked 10 questions. I must say that if you answer all the questions correctly, you will immediately become blue, without going through 2 more quests.
Step 4
Became an assassin after the first test - great. Don't - you will be sent to the room where the female assassin is standing. Talk to her and, choosing the desired option in the conversation, you will be transported to the room with the monsters. Kill 2 Poring, then 1 each Poporing, Sleepwalker, and Drops. And all this in 1 minute. Oh yes, you only need to kill those monsters above which there is a job change target inscription. The test will fail if you do not have time to kill all the necessary monsters, kill the wrong one, or step on an empty cell. Then you need to re-enter and try again.
Step 5
Third test. Go through the room with aggressive monsters; it is better to run non-stop along the right wall and to the port. Or use the Hyde. Then find an invisible path to the NPC, start a conversation with him. As a result, you will turn blue. Now you can pick up uniforms according to the received class.
Step 6
The simplest version of equipment for an assassin is as follows:
- "Sakkat" on the head;
- "Respirator" on the middle part of the head;
- "Clothes of a thief" on the chest;
- "Cloak" as a cape;
- on the feet "Boots";
- "Brooch" as an accessory.
Step 7
The best cards in the three-slot jur:
- Skeleton card of a soldier (+ 9% to the chance of a critical hit);
- Andre's card (+20 damage);
- hunter fly card (+ 3% to the chance to restore 15% of hit points);
- Hydra card (+ 20% additional damage to humanoids);
- mummy card (+ 20% to accuracy).
Step 8
The ideal shin gear looks something like this:
- on the head "Bandana" +2 to dexterity;
- on the chest "Clothes of a thief" with a thief beetle card for +1 agility or "Armor of Ares" with a card with a funny name Pyoko-Pyoko for + 10% to life;
- as a cape "Manto" with a card of either a whisper for + 20 to dodge, or a raydric, which gives a 15% reduction in damage from neutral attacks;
- on the legs "Green boots" with a matyr card for + 10% to life and +1 to dexterity;
- from accessories, 2 brooches or clips with yo-yo cards will be appropriate for + 5% to dodge and +1 to agility or a kobold for + 4% to the chance of a critical hit and +1 to strength.