How To Program Games

Table of contents:

How To Program Games
How To Program Games

Video: How To Program Games

Video: How To Program Games
Video: HOW TO PROGRAM - Getting Started! 2024, November
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Creating an author's game is an exciting and versatile process. This is an opportunity to let your imagination run wild, compose an exciting story and see the fruits of your labor on the monitor. Playing in 3D is a great way to express ideas and bring stories to life.

How to program games
How to program games

Necessary

  • To write your own 3D game you will need:
  • - come up with a plot;
  • - paint the script;
  • - download software from the network and buy a microphone;
  • - basic knowledge of programming languages

Instructions

Step 1

Select the genre of the game. Oh, there is plenty to choose from! Shooting, real-time strategy, arcade, action, racing, adventure, simulation of reality - for the first author's game it is better to choose a genre that you yourself like to play and know its laws and subtleties.

Step 2

Come up with a plot and write a script. The scenario is very important in a 3D game, it consists of three parts. The more detailed the script is, the easier it will subsequently be to do programming.

The first part of the script is a concept document. It describes the entire technical component of the game, then on what basis it will work.

The second part is design. Think over and write down the number of characters, what kind of surroundings they will surround, how many and what special effects, graphics, style, basic colors will be.

The third part is the script itself. Describe the plot. Make it as detailed and detailed as possible - determine how many turns and lines there will be in it. Unleash your imagination, because this is your author's games. Do not limit yourself, create in full force. The choice of the engine on which the game will run depends on how multifaceted the plot will be.

Step 3

Decide on the engine. The first game can be made simple and not very crowded. For a not-so-large-scale game, the FPS Creator engine is quite suitable.

If you nevertheless decide to start straight away with an expanded game with a complex storyline, high-speed movements, a large number of heroes and visual effects, complex graphics and a variety of sounds, choose the powerful NeoAxis Engine.

Step 4

Game resources. These include sounds, textures, models - all this software can be downloaded from the Internet. On the net you will find a lot of interesting things, now a large number of free files of 3D models, textures and sounds, ready-made descriptions of the 3D world and graphic objects are offered.

Pay attention to the creator of 3D objects and models 3DSMAX - this program will help you create the main character, his enemies and give animation to their movements. To make it easier for you to convert 3D objects to another format, if necessary, download a converter, for example, 3D Object Converter 4.60.

You will also need a graphics editor to paint and edit textures, splash screens, and other objects, such as PaintShop.

For writing music and editing sounds, Tuareg v 1.5 is quite suitable.

If you do not want to download a ready-made created world, but want to create your own, use the Visual Terrain Maker editor - it will help you design geographic relief, rooms, walls, texture it all, create a lightmap.

Step 5

Programming is the final stage. You have done a great job, fully developed the main side of the game - and now it is not difficult to bring it to completion, if you have the simplest programming skills, for example, Dark BASIC. It is a simple language and also has a built-in help system.

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