How To Write A Quest

Table of contents:

How To Write A Quest
How To Write A Quest

Video: How To Write A Quest

Video: How To Write A Quest
Video: The Four Fundamental Quests 2024, May
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Writing a high-quality computer quest game is a long and painstaking process that takes a lot of time and effort. However, the result of good work is always rewarded: any talented game spreads over the Internet at the speed of a virus and can glorify the developer overnight.

How to write a quest
How to write a quest

Instructions

Step 1

Create an intriguing storyline and concept. Quests, like no other genre of games, are based on a script and the ability to present it, so an interestingly written story is one of the main factors that "pulls" many projects. BrokenSword, Runaway and even such a giant as HeavyRain rely on events. The plot of all these projects is united by high dynamics, unusual action and charismatic characters, so you just need to think carefully about these components.

Step 2

To create a game directly, use one of the free engines. Creating your own environment for an amateur project is too complicated and unnecessary. Moreover, in the vastness of the network you can find at least two powerful and completely free "quest development tools": Adventure Game Studio and Wintermute Engine. On their basis, many games have been created, some of which managed to acquire cult status (thanks to the script component).

Step 3

Think over the gameplay. Even if you create a completely incomparable story, you can completely ruin the full potential of poorly designed game dynamics. The basis of any quest is puzzles and puzzles, and it is important to make the process of solving them interesting. Fahrenheit is an example. Of course, an excellent game, spoiled by its own lightness: any task is solved here is elementary, and practically does not make the player think, which significantly reduces the time and pleasure of passing. Therefore, the presence of at least some places to "stretch the brain" is simply necessary. But do not forget about the logic: the series "Petka and Vasily Ivanovich", well-known to the domestic gamer, often invites players to think of the incredible: to climb into the window of the second floor with the help of a rubber woman, for example. Of course, the player cannot invent this on his own, therefore, in principle, it is not worth offering him puzzles of this kind.

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