Mass Effect 3: Walkthrough And Subtleties Of The Game

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Mass Effect 3: Walkthrough And Subtleties Of The Game
Mass Effect 3: Walkthrough And Subtleties Of The Game

Video: Mass Effect 3: Walkthrough And Subtleties Of The Game

Video: Mass Effect 3: Walkthrough And Subtleties Of The Game
Video: Exploring the Citadel, Exposing Saren u0026 Becoming a Spectre - Mass Effect | Blind Playthrough 2024, November
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In recent years, not so many truly epic and memorable games have been released that "hooked" all gamers without exception. A pleasant exception is Mass Effect 3. The passage of this game is quite difficult, there are many subquests, additional tasks that can directly affect the final plot of the game. Therefore, a detailed review of the game with an explanation of all its subtleties is needed.

"Mass Effect 3": walkthrough and subtleties of the game
"Mass Effect 3": walkthrough and subtleties of the game

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It all starts with the fact that Admiral Hackett is alarmed by some activity observed in several galactic sectors at once. The shrewd warrior begins to suspect that the ever-memorable reapers are to blame for everything. He immediately sends Anderson to pull Shepard out so that he can give the highly respected Council comprehensive advice on these unpleasant creatures. One of the members of the alliance asks if it is not worth uniting in the face of such a formidable danger. Of course, we agree with him. Immediately after that, the reapers attack the lunar colony of earthlings and demolish a couple of skyscrapers on Earth itself. Shepard is thrown against the wall by an explosion. Hooray! Only after that you have the opportunity to control the character. It should be noted that the passage of the game "Mass Effect 3" is in many respects characterized precisely by the fact that some parts of the gameplay practically do not depend on your direct participation.

Beginning of the game

We quickly run after Anderson, dodging the falling pieces of the building. We meet with the Huskies, we kill them from the pistol given to you earlier. We see a frightened child in the ventilation duct, we advise him to hide better. Finally we catch up with Anderson and follow him. We listen to his arguments about the injustice of life and the deaths that happened, we reasonably notice that anything happens in war. We stop near the device to replenish ammunition, get cartridges for our trusty pistol. Another explosion, and you and Anderson are thrown against the wall like rag dolls. We continue the passage of the game "Mass Effect 3". Continuation of the fight We crawl away, we meet a couple of soldiers. We try not to catch the eye of a superior enemy, but cannibals still notice us. You have to spend precious ammo to shoot these creatures. Anderson asks if the soldiers have a radio with them. One of the guys replies that there is a radio on their downed ship, but there are enemies everywhere. We'll go straight there, of course. First we shoot all the enemies, and then we select the radio station, which is lying near the cliff. We also find a good rifle there. Do not miss the chance to take her with you. We are sending a distress signal. Immediately after that, containers of cannibals begin to pour from the sky. We courageously shoot back from them. The arriving ship saves the situation. Anderson says he will stay (in order to raise the military spirit). He reinstates Shepard and wishes him the best in future epic endeavors.

Continuation of the fight

We crawl away, we meet a couple of soldiers. We try not to catch the eye of a superior enemy, but cannibals still notice us. You have to spend precious ammo to shoot these creatures. Anderson asks if the soldiers have a radio with them. One of the guys replies that there is a radio on their downed ship, but there are enemies everywhere. We'll go straight there, of course. First, we shoot all the enemies, and then we select the radio station, which is lying near the cliff. We also find a good rifle there. Do not miss the chance to take her with you. We are sending a distress signal. Immediately after that, containers of cannibals begin to pour from the sky. We courageously shoot back from them. The arriving ship saves the situation. Anderson says he will stay (in order to raise the military spirit). He reinstates Shepard and wishes him the best in future epic endeavors.

Mars

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On the ship, it turns out that some important data about the reapers may be in the archives of Mars. Do not be surprised that his employees do not get in touch. We'll have to go on a voyage to the Red Planet. We sit down in the shuttle and hit the road. A surprise awaits us on Mars - the Cerberus attack aircraft. We destroy them, go into the archive building and get into the elevator. When you leave it, you will see a wonderful picture: Liara T'Soni, rapidly fleeing from the stormtroopers and simultaneously killing them with the help of a singularity. We help her to finish with opponents. And it was here that our old friend suddenly greatly surprises you with her statement that the Martian archives contain drawings of weapons capable of grieving the reapers to death. It is clear that people need Cerberus here! After that, we send all opponents to the forefathers and go to the elevator. No wonder it is broken. However, you can use another. We rise to the second floor, look for the central computer there. It has a video footage from a week ago showing a woman. Here Liara T'Soni says that it was she who let Cerberus into the archive. We advise her to forget.

We go into the next room. There is a weapon mod just outside the door. If you're lucky, it will fit your cannon. Go ahead, we meet a bunch of Cerberus fighters. To shoot them all, you will need to use Liara's Singularity. We run to the section of the transport squad, we feel an unpleasant smell on the way. Liara says this is the smell of disinfectant gas. We turn off the installation for its injection and go into the room. It has a modification for a sniper rifle and a shotgun. Having mastered the remote control, we open the doors by "typing". In the next room, there is one big and unpleasant surprise - a stationary weapon. We pass a mini-game in which you will be taught to ideally use shelters and avoid shots with the help of rolls. Having made our way into the next room, we destroy the stormtroopers and the Centurion who was there. The room has a lot to offer, so take a closer look. Do not forget to disable stationary weapons, which caused you so many problems in the recent past. Then we turn our attention to the cameras.

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Whom do we see! This is the same girl who let the Cerberus in! It turns out that her name is Dr. Eva. Liara worriedly states that she has already managed to get to the archive, and it will be impossible to intercept the signal that Cerberus will send from there. To avoid this, we are trying to deceive the enemies using the transmitter in the helmet of one of the dead stormtroopers. Something that most resembles a Husky is found under the helmet. We are informing Ashley to stop her tantrum and stop worrying about us.

We call enemies with the help of a transmitter, we send an ambush to the meeting point. We destroy enemies, we go to the archives. A bomb awaits us, which the distrustful adversaries left just in case. We destroy a new party of enemies, go to the archives. Fight Again! We advise you to use all your pumped skills, since without them it will be difficult to win. After you deal with them, feel free to go to the archive, where information crystals are eagerly awaiting you, on which blueprints of a wonder weapon are written. What a shame! We discover that all the data is erased, and the restless doctor Eva broke through Ashley to the shuttle. We must hurry! We destroy Eve, we take from her information about the ancient weapon against the reapers. We fly off on the Normandy. What else does the Mass Effect 3 game have in store for us? The Citadel, the passage of which it is advisable to carry out as carefully as possible, since during its course many important information will be clarified!

Citadel

Upon arrival, Ashley is sent to the medical center, but we are not allowed to pick her up. But Shepard has the opportunity to communicate with Avina, the local artificial intelligence. We study all the information that she will provide us with. After talking a lot with a smart computer, we go to the store and buy for Ashley a large package of sweets (one thousand credits). Going into her room, we see two attending doctors. They report that our friend is strong, and nothing threatens her life. At the same time we are recruiting Dr. Chakwas for her further service on the ship "Normandy". Since Ashley is still unconscious, we leave her candy and leave the hospital. We go to the Embassy, there we are looking for Bailey on the second floor. By talking it, you can learn a lot about the Citadel itself. After that, you can go to Udina's room. From there we will be escorted to the Council Hall. As Shepard suspected, its members are not particularly willing to help. By the way, you can find out what influenced the decision of some of the Council members in Mass Effect 3. Completing side quests provides answers to all of these questions, so take your time! But then Liara takes the floor, who will once again tell about a new weapon that can destroy the reapers. The Council is naturally indignant: if it exists, then why did the early civilizations not do away with this race? Liara says that the weapon lacks some kind of "catalyst." However, this does not help. Most of the council disagrees. But Shepard is soon found by a turian advisor. He says he knows someone who could help us solve this problem, but Shepard will have to do one favor for his race. Without going into details, we have to rescue the turian Primarch.

Outpost

We fly to the moon of Pavalena. After disembarking, without much surprise, we discover that all life on the planet is being destroyed with passion by the reapers. Having made our way to the defending turians, we learn that their Primarch is already dead. We demand to appoint a new one, because you need to complete the task of his people! The fighters don't mind, but they need permission from their high command. As you might expect, the only radio tower from which a signal could be given has already been captured by a detachment of Huskies. Taking with us James and Ashley, we go to solve this problem. Having dealt with the adversaries, we contact the command. There it is reported that Victus has been appointed as the new Primarch. He is popular with soldiers and loves to be proactive during combat. Now we have to transport the new commander to a safer place.

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Here a new wave of enemies rolls over us, everything mixes up. Having repulsed, we run to look for Victus. He, to put it mildly, is not delighted with his new appointment. We inform the soldier that besides him, there is simply no one to appoint to this position. Reluctantly, he agrees, but at the same time says that he is forced to hold a general military gathering, which will be attended by the Krogan. How can you diversify "Mass Effect 3" (walkthrough)? Aria T'Loak, shortly after completing this chapter, will ask you to unite several bands of mercenaries under your command. It is worth helping an old friend! Do you know how Mass Effect 3 Omega (walkthrough) can seriously surprise you? Aria's sofa! The obnoxious person will ask you to find him! If you successfully complete this mission, a pleasant reward will not be long in coming!

Tuchanka

Our new friend Victus asks us for one favor. It is about rescuing the crew of a crashed ship. The ship crashed on the planet Tuchanka. Upon arrival at the place, we learn two news: firstly, the ship crashed with the invaluable "help" of the reapers. Secondly, the crew included the son of Victus! We sit down, looking for an escape capsule. We arrange a hot slaughter there, in which we destroy all the enemies that are intensively pressing on the turians. We get to the son of the Primarch, who thanks us for our salvation. Shepard demands that the fighters continue to complete the task, to which they disagree. Pompously we declare to them about the debt, after which Viktus helps us to persuade his subordinates. We contact the command and find out that the Primarch has hidden something from us. We are trying to shake the information hidden from us out of him, but we fail. We are reminded that we must solve the problem of the krogan and turians. Again with pathos we declare that we never forget about our duty, after which we go to the ruins of the city. Important! What is the easiest way to destroy enemies in Mass Effect 3? Arena Armax Arsenal! Completing this quest is rewarded with the new "Shadow" armor, with which Shepard becomes practically immune to the attacks of many enemies.

City ruins

When we are on the ship, the younger Victus contacts us. He reports that he has uncovered a conspiracy to stir up discord between the turians and the krogan. He also announces that he is forced to defuse the bomb, intended to carry out this dirty plan, and says goodbye to you, since defusing the detonator will cost him his life. We offer our condolences to his father, along the way to prevent a conflict between him and Reeve. Let's draw your attention to the supplement "Mass Effect 3", "Omega". The walkthrough, the text of which is scheduled in this article, is seriously expanded in this DLC. The fact is that when solving conflict situations, more options will be available to you, so that you can solve the problem without resorting to forceful options. Perfect for those players who want to keep as many members of their squad as possible.

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Finally, do not forget about another distinguishing feature of "Mass Effect 3": the passage of side quests! "Omega" in this regard provides much more freedom than the original game! In fact, gamers get a chance to re-pass many game tasks.

Assassination attempt at the Citadel

We fly to the Citadel. Then it turns out that she has already been attacked by the "Cerberus" detachments. We destroy all enemies that have turned up under the arm. In the citadel itself we see the corpse of an employee whom someone killed by firing a bullet into the back of the head. Our suspicions have been confirmed: Cerberus is indeed using its agents in particularly delicate cases! Along the way, it turns out that the main liaison of "Cerberus" is Udina, who has already sent his advisers to Sharmal Plaza, where the killer is already impatiently awaiting them. We hurriedly take off there by shuttle. On the way, some ninja falls on us, which spoils the control system, as a result of which the unfortunate shuttle falls. This continues "Mass Effect 3" (walkthrough). Leviathan, the second story addition to the game, involves his being in one of the side quests. We get to the Citadel and inform Bailey about the existence of some super-killer. The commander notes with irony that they did not notice any traces of him. Shepard replies that the ninja will inevitably re-emerge soon. Will we have a chance to find this obsessive companion in Mass Effect 3? The passage of "Omega DLC" involves its disclosure, so get the add-on and go for it!

Rannoch Reaper Base

We land on the planet, heading to the geth base. Along the way, we destroy everyone who tries to attack you (and there will be a lot of them). At the base, we learn that we need to break the connection between the geth and the reapers, otherwise our mission will fail. We call "Normandy", but then some reaper jumps out of the Gates. We destroy it and order the "Normandy" to fly away without you, as there are still some problems to be solved. We have to choose allies: if in the dialogue you choose the option "Pass the code", then your ally, Tali, will be thrown off the cliff from grief. But you will have at your disposal a huge army of Geth. If you click on "We will let the geth die", Tali will stay alive, but you will not get many troops. What else can surprise "Mass Effect 3" (walkthrough)? "Leviathan", that is, one of the plot additions, brings a lot of new characters and even quests to the gameplay, so don't miss your chance!

Temple at Thessia

We land near the Azari squad. Immediately they kill a soldier who is standing at the console of a stationary weapon. As soon as the huskies and the Critters are destroyed, we speak with Lieutenant Kurin. Your job is to persuade her to stay in her post. We go further, constantly hiding behind the ruins and destroying enemies. We meet a dangerous enemy - Banshee, which can give you a lot of problems. We destroy it and all the accompanying modified enemy enemies, we go to the sanctuary of the temple. There it turns out that your mission has actually failed and that we will have to kill Kai Len. We contact the command, after which we are ordered to return.

Horizon Sanctuary

We take off. We fly to the planet Horizon. Artificial intelligence hints that it would not hurt to find out the nature of the activities of the notorious Kai Len on the planet. We agree with him. We enter the sanctuary, making our way through the crowds of enemies. On the internal cameras we see how Cerberus specialists make … Husks out of refugees! We soon learn that Miranda's father is behind everything. He created a system with which you can control the Husks and, perhaps, the reapers themselves. In the course of the further battle, Miranda dies, but you manage to collect all the necessary information. Upon returning to the base, the command thanks you. It turns out that the information you received indicates the location of the Cerberus base. For you - "measures" for its destruction. In addition, one more thing is being revealed. It turns out that the catalyst for the ancient weapon against the reapers is the Citadel itself on Earth! So that's why the warlike race is fighting so hard for the possession of the planet! You have discovered the main secret of Mass Effect 3. The passage continues.

Land, London

We arrive on Earth. Admiral Hackett immediately reminds us that the Citadel needs to be opened, regardless of the losses. Let's go into battle. We are clearing the landing zone for the landing of the Hammer squad. Along the way, we wish all the fighters who are fighting shoulder to shoulder with you good luck. This raises the morale of the defenders. We complete the "Mass Effect 3". The Citadel, the passage of which in this case is very difficult, will require you to complete the calculation! We destroy many enemies that will block the way to the Citadel. In the last scene, the reaper's battle beam hits you. Shepard, half-dead, goes to Anderson. In the final scene, you have to choose between two endings. Note! For players who don't like the short playtime: Extend Mass Effect 3! DLS will help you with this. Unless you're sorry to pay for additional chapters, of course.

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