How To Create A 3D Model

Table of contents:

How To Create A 3D Model
How To Create A 3D Model

Video: How To Create A 3D Model

Video: How To Create A 3D Model
Video: 3D Modelling - Noob to Pro - Basic Steps 2024, May
Anonim

We come across 3D models even more often than it might seem at first glance. Of course, in games, films and cartoons, they are present in the first place. But looking at photos of pretty country houses and cottages on the Internet or leafing through a catalog on the interior, few people think that there are not always photos of real objects and buildings. Landscapes, flowers, trees, furniture and interior items - all of these can be 3D-models. 3D-modeling seems difficult and incomprehensible when you don't know which side to approach the 3D-editor, but if the desire is great, nothing will stop you from creating your own 3D-model.

How to create a 3D model
How to create a 3D model

Instructions

Step 1

In order to start 3D modeling, you will need a number of special programs. First, it's the 3D editor itself. Which one is up to you. It is better to learn from video tutorials, be sure to repeat everything that is shown in them. Secondly, you will need a graphics editor to create textures. These are the main programs. Depending on what the model is for, you may need converters, nVidia dds utilities, and a tablet for detailed texture rendering.

Step 2

Having opened the editor window, you need to present the finished model or find an image that will serve as a sample. In the latter case, at any stage of the work, it will be easy to check with the original and modify your 3D model to a complete resemblance.

Step 3

Do not be intimidated by the fact that the chosen model seems complicated. Any 3D model is just a set of simple geometric shapes (primitives) arranged in a specific order and combination. A cylinder can be easily converted into a chair back, a rope or a cushion, a sphere into an animal's face, and so on.

Step 4

Once you've mentally broken up the whole model into its constituent simple shapes, the modeling process begins. Skills and experience come with time. The main thing is not to give up. First, think about which shape is closer in shape to the part of the 3D model that you want to create.

Step 5

Having decided on the shapes, create a shape and move the polygons to "sculpt" out of it what you need. Do not create too small shapes - they are inconvenient to work with. It's easier to scale the finished model later. But try to observe the proportions - just for the convenience of perception of the whole picture.

Step 6

The finished parts of the model can be composited, moved, but do not strive to quickly combine them into a group and do not rotate in different planes, otherwise you will complicate the process of texture mapping (unless you are going to use solid colors).

Step 7

When all parts of the model are ready, a texture is applied to them. Many people will have to suffer a lot with texture coordinates, since this process is often very subtle and painstaking. The quality of the finished 3D model also depends on how the texture is applied. At this stage, it is more convenient to work with many parts of the model, which is why it is not worth combining them too early.

Step 8

After the texture has been applied, it is already possible to compose a whole 3D model from parts - rotate parts, merge polygons, remove unnecessary faces (edges), merge groups. After evaluating the result from all sides, it remains only to "clean up" and smooth the object, save it in the desired format and be proud of your finished 3D model.

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