"Points" in computer games serve to distinguish a good player from a bad one. In platformers, the number of points depends mainly on the quality of passing the levels, in RPG experience points determine the level of character development, and in slashers and some shooters, the combobox is the main scoring tool.
Instructions
Step 1
Be varied. This is the most basic skill and guarantees a great combo meter in any game. The general principle of scoring is that the player “kill the maximum number of enemies in the most different ways possible”. If you "click" all enemies with a single left mouse button, you will achieve little: for the correct set of combos, try not to do even two identical hits in a row - combine various weapons, techniques and throws.
Step 2
Play harder. Of course, you can score a large number of points with the help of basic techniques, correctly distributing them over the area, but you will not get the same amount of points for them, crjkmrj for special movements and complex strikes. The most obvious example of this is Bulletstorm, which specifies the “cost” of each move, and you can clearly see that the hardest ones will add the most points to your combo.
Step 3
Complete levels with great speed. In projects like The Club, you don't have many opportunities to behave differently on the battlefield. Therefore, the most effective tactic will be a high-speed passage of the level, which will extensively increase the indicator of the scale - not at the expense of quality, but due to the number of killed mobs. If, as in Devil May Cry, such a chain cannot be maintained due to the division of levels into rooms, then you should carefully plan the battle so that you can clear each location in one "campaign".
Step 4
Develop your character. In almost all games with a set of combos, there is a role-playing element that allows the character to become somewhat "stronger" by the end of the game. This will allow you to significantly increase the combobox: it is logical that, having 23 moves in stock, you will be much more effective than at the beginning of the game, with ten. As an example to this: "Devil May Cry 3", in which after the first passage you have all the weapons and styles, and you can go the same levels, significantly increasing your rating.