Monks, priests, wizards, wizards and sorcerers found in almost every role-playing game are essentially the same character with only different names. Specialization, tactics and the vector of the hero's development pass from game to game. Accordingly, the principle of selection of equipment is preserved.
Instructions
Step 1
The Priest is an all-round support class. Surely about this character, we can only say that he never comes close to the enemy. The main thing for the wizard is the ability to conjure, and therefore try to maximize the amount of mana with the help of clothes. Depending on what type of spells the character adheres to (and it makes no sense to balance between all), he can be a priest-healer, a mage of support or offensive.
Step 2
The main advantage of the healer is that his equipment, thanks to self-healing, can neglect the health benefits. Armor, however, should be selected with a more or less acceptable level of protection in order to maintain your own safety at least at a minimal level. The task of such a magician in battle is to constantly support the surrounding warriors, casting positive spells and timely replenishing the stock of health. All jewelry (magic rings, necklaces) should be picked up to increase the mana supply; the weapon must increase the level of any spell.
Step 3
The support mage specializes in "buffs", ie. spells that increase the damage of other characters or give resistance to attacks, as well as other useful features. The difference from the healer is that the character is not engaged in healing and is closer to the center of the battle (the healer, as a rule, keeps to the side, it is customary to run to him). Accordingly, when choosing armor, you need to pay more attention to protection and a bonus to lives. The most correct strategy for saving mana will be the use of powerful melee weapons: you will fight monsters hand-to-hand in order to spend precious magic only for its intended purpose.
Step 4
The attacking mage is analogous to heavy artillery. From his side, it is most expedient to "bombard" the battlefield with spells that hit the area. He will be a little further away from enemies than the "support" (support), and therefore less health and protection is required. Combat spells, however, should be as diverse and powerful as possible, and therefore try to collect the maximum number of bonuses to specific skills. Manna, of course, will never be superfluous either.